Audio-Video Technology and Film I
Teacher Name: James McDaniel - James.McDaniel@Cobbk12.org
10.51810 - Audio-Video Technology & Film
10.51910 - Audio-Video Technology & Film II
10.52010 - Audio-Video Technology & Film III
Audio-Video Technology and Film II
Teacher Name: James McDaniel - James.McDaniel@Cobbk12.org
10.51810 - Audio-Video Technology & Film
10.51910 - Audio-Video Technology & Film II
10.51410 - Broadcast Video Production Application
Engineering and Technology
Teacher: Sherrina Clark - Sherrina.Clark@cobbk12.org
FOUNDATIONS OF ENGINEERING (1ST LEVEL):
The Foundations of Engineering and Technology is the introductory course for the Engineering and Technology Education pathways. This STEM driven course provides the students with an overview of engineering and technology including the different methods used in the engineering design process developing fundamental technology and engineering literacy. Students will demonstrate the skills and knowledge they have learned through various project based activities while using an engineering design process to successfully master the “E” in STEM. The pre-requisite for this course is advisor approval.
CONCEPTS OF ENGINEERING (2ND LEVEL):
Engineering Concepts is the second course in the Engineering and Technology Pathway. Students will learn to design technical solutions to engineering problems using a whole systems approach to engineering design. Students will demonstrate the application of mathematical tools, teamwork, and communications skills in solving various design challenges, while maintaining a safe work environment. The prerequisite for this course is Foundations of Engineering and Technology.
APPLICATIONS OF ENGINEERING (3RD LEVEL):
Engineering Applications is the third course in the Engineering and Technology Pathway. Students will apply their knowledge of Science, Technology, Engineering, and Math (STEM) to develop solutions to technological problems. Solutions will be developed using a combination of engineering software and prototype production processes. Students will use market research, cost benefit analysis, and an understanding of the design cycle to create and present design, marketing, and business plans for their solutions. A capstone project will allow students to demonstrate their depth of knowledge of the engineering design process and prepare them for future opportunities in the field of engineering. The prerequisite for this course is Engineering Concepts.
Graphic Design
Teacher: Christine Di Natale -Christine.DiNatale@cobbk12.org
48.56100 - Introduction to Graphic Design
48.56200 - Graphic Design & Production
48.52800 - Advanced Graphic Design
Graphic Design, high school students can acquire a fundamental understanding of the graphic communications and design world. They will learn the theories behind creating aesthetically pleasing designs and how to work with consumers. Students are exposed to trending technologies and community opportunities for live design work with friendly competitions. Exposure to career possibilities and discussion of ethical issues relating to graphic communications and design are also important threads in this course. Graphic Communications is defined as the processes and industries that create, develop, produce, and disseminate products utilizing or incorporating words or images to convey information, ideas, and feelings. GC products facilitate learning, enjoyment, motivation, and commerce. The graphics industry includes the family of market segments embracing the technologies of printing, publishing, packaging, electronic imaging, and their allied industries; they are often referred to as the graphic arts, print, and digital industries.
Graphic Communication
Teacher: Christine Di Natale -Christine.DiNatale@cobbk12.org
48.56100 - Introduction to Graphic Design
48.56200 - Graphic Design & Production
48.57000 - Advanced Output Processes
Programming
Teacher: Rachel Anthony - Email: rachel.anthony@cobbk12.org
11.44600 - Introduction to Software Technology
11.47100 - Computer Science Principles
OR
11.01900 - Advanced Placement Computer Science Principles
11.47200 - Programming, Games, Apps and Society
Why Programming?
Computer programmers create, modify and test the code, forms and script that allow computer applications to run. They work from specifications up by software developers and other individuals, most commonly in the computer systems design and related services industry and information services industry. The Programming Career Pathway at Campbell High School provides students with programming skills and experiences with tools such as JavaScript and the use of Code.org curriculum.
To work as a computer programmer, one must usually have a bachelor's degree, generally in computer science, mathematics, or information systems. Some computer programmers take coursework in computer science, mathematics, or information systems. Some computer programmers take coursework in computer science while earning their degrees in accounting, finance and business. Some of those working as computer programmers earn an associate's degree or certificate.
Choosing this pathway will lead you to a career (among many options) in any of the following:
- Computer Programmer - Computer Software Engineer
- Computer & Information Research Scientist - Computer System Analyst
- Computer & Information Systems Manager - Information Security Analyst
- Computer Hardware Engineer - Network & Computer systems Administrator
- Computer Network Architect - Video Game Designer
Course Descriptions
Introduction to Digital Technology (IDT) is the foundational course for Web & Digital Communications, Programming, Advanced Programming, Information Support & Services, and Network Systems pathways. This course is designed for high school students to understand, communicate, and adapt to a digital world as it impacts their personal life, society, and the business world. Exposure to foundational knowledge in hardware, software, programming, web design, IT support, and networks are all taught in a computer lab with hands-on activities and project-focused tasks. Students will not only understand the concepts, but apply their knowledge to situations and defend their actions/decisions/choices through the knowledge and skills acquired in this course. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular student organization, Future Business Leaders of America (FBLA), are integral components of both the employability skills standards and content standards for this course. Various forms of technologies will be highlighted to expose students to the emerging technologies impacting the digital world. Professional communication skills and practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are taught in this course as a foundational knowledge to prepare students to be college and career ready. The knowledge and skills taught in this course build upon each other to form a comprehensive introduction to digital world.
Computer Science Principles allows students to engage their creativity, demonstrate and build problem solving ability all while connecting the relevance of computer science to the society! Computer Science (CS) Principles is an intellectually rich and engaging course that is focused on building a solid understanding and foundation in computer science. This course emphasizes the content, practices, thinking and skills central to the discipline of computer science. Through both its content and pedagogy, this course aims to appeal to a broad audience. The focus of this course will fall into these computational thinking practices: connecting computing, developing computational artifacts, abstracting, analyzing problems and artifacts, communicating, and collaborating. Various forms of technologies will be used to expose students to resources and application of computer science. Professional communication skills and practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are enhanced in this course to prepare students to be college and career ready. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Computer Science Principles is the second course in the pathways Programming and Computer Science in the Information Technology Cluster. Students enrolled in this course should have successfully completed Introduction to Digital Technology.
AP Computer Science Principles is a course that exposes students to the beauty and awe of computer science. The course teaches students programming while emphasizing problem solving and logic development. Other topics explored in this course are the impact of computer science and the use of computational tools in data analysis. Students are taught to use computer tools to solve problems pertaining to computer science. Most projects are open-ended and students will be working on them either in pairs or by themselves. As students create projects, they will be asked to narrate the project as well as reflect on their work by writing reports or responding to prompts. Most groups will not exceed three students.
Programming, Apps, Games & Society is designed for high school students to strategize, design, and develop games and mobile and desktop applications that can be produced in the real world. Students will learn about life-cycles of project development and use models to develop applications. Attention will be placed on how user interfaces affect the usability and effectiveness of a game or an application. Programming constructs will be employed which will allow students’ applications to interact with “real world,” stimuli. The course exposes students to privacy, legality, and security considerations with regards to the software industry. Various forms of technologies will be used to expose students to resources, software, and applications of programming. Professional communication skills and practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are enhanced in this course to prepare students to be college and career ready. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular student organization, Future Business Leaders of America (FBLA), are integral components of the employability skills standard for this course. Programming, Games, Apps and Society is the third course in the Programming pathway in the Information Technology cluster. Students enrolled in this course should have successfully completed Introduction to Digital Technology and Computer Science Principles. After mastery of the standards in this course, students should be prepared to take the end of pathway assessment in this career area.
Information Technology
Web & Digital Design Pathway
Teacher: Ms. Flemming - Email: gloria.flemming@cobbk12.org
11.44600 - Introduction to Software Technology
11.45100 - Digital Design
11.45200 - Web Design
Course Descriptions:
Introduction to Digital Technology is the foundational course for Web & Digital Communications, Programming, Advanced Programming, Information Support & Services, and Network Systems pathways. This course is designed for high school students to understand, communicate, and adapt to a digital world as it impacts their personal life, society, and the business world. Exposure to foundational knowledge in hardware, software, programming, web design, IT support, and networks are all taught in a computer lab with hands-on activities and project focused tasks. Students will not only understand the concepts, but apply their knowledge to situations and defend their actions/decisions/choices through the knowledge and skills acquired in this course. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular student organization, Future Business Leaders of America (FBLA), are integral components of both the employability skills standards and content standards for this course. Various forms of technologies will be highlighted to expose students to the emerging technologies impacting the digital world. Professional communication skills and practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are taught in this course as a foundational knowledge to prepare students to be college and career ready. The knowledge and skills taught in this course build upon each other to form a comprehensive introduction to digital world.
Digital Design is the second course in the Web and Digital Design pathway in the Information Technology cluster. Students enrolled in this course should have successfully completed Introduction to Digital Technology and Fundamentals.
Using web design as the platform for product design and presentation, students will create and learn digital media applications using elements of text, graphics, animation, sound, video and digital imaging for various format. The digital media and interactive media projects developed and published showcase the student skills and ability. Emphasis will be placed on effective use of tools for interactive multimedia production including storyboarding, visual development, project management, digital citizenship, and web processes. Students will create and design web sites that incorporate digital media elements to enhance content of web site. Various forms of technologies will be used to expose students to resources, software, and applications of media. Professional communication skills and practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are enhanced in this course to prepare students to be college and career ready. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular student organization, Future Business Leaders of America (FBLA), are integral components of the employability skills standard for this course.
Web Design is the third course in the Web & Digital Design pathway in the Information Technology cluster. Students enrolled in this course should have successfully completed Introduction to Digital Technology and Digital Design. After mastery of the standards in this course, students should be prepared to take the HTML End of Pathway Assessment (EOPA).
Can you think of any company that does not have a web presence? Taking this course will equip students will the ability to plan, design, and create a web site. Students will move past learning how to write code and progress to designing a professional looking web site using graphical authoring tools that contains multimedia elements. Working individually and in teams, students will learn to work with web page layout and graphical elements to create a professional looking web site. Various forms of technologies will be used to expose students to resources, software, and applications of web design. Professional communication skills and practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are enhanced in this course to prepare students to be college and career ready. Employability skills are integrated into activities, tasks, and projects throughout the course standards to demonstrate the skills required by business and industry. Competencies in the co-curricular student organization, Future Business Leaders of America (FBLA), are integral components of the employability skills standard for this course.
Careers in Web & Digital Design Pathway
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Web Designer
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Web Developer
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Multimedia Web Designer
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Software Designer
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PHP Web Developer
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Web Master